Game play of the game
Battlegrounds is a player versus player shooter game in which up to one hundred players fight in a battle royale, a type of large-scale last man standing deathmatch where players fight to remain the last alive. The game play of the player’s unknown battleground depends on players choice to enter the match solo, duo, or with a small team of up to four people. The last person or team alive wins the match. The game play of player’s unknown battleground
MAPS OF GAME
Each match starts with you parachuting from a plane. Onto one of the four maps, with areas of approximately 8 × 8kilometers (5.0 × 5.0 mi), 6 × 6kilometers (3.7 × 3.7 mi), and 4 × 4kilometres (2.5 × 2.5 mi) in size. The plane’s flight path across the map varies with each round. Requiring players to quickly determine the best time to eject and parachute to the ground. Players start with no gear beyond customized clothing selections which do not affect gameplay.
Once they land, players can search buildings, ghost towns and other sites to find weapons, vehicles, armor, and other equipment. These items are procedurally distributed throughout the map at the start of a match. With certain high-risk zones typically having better equipment. Killed players can be looted to acquire your gear as well. You can opt to play either from the first-person or third-person perspective. Each having their own advantages and disadvantages in combat and situational awareness; though server-specific settings can be used to force you into perspective to eliminate some advantages
Every few minutes, the playable area of the map begins to shrink down towards a random location. If you caught outside the safe area taking damage incrementally, and eventually you get element. If you do not enter safe zone on time; in game, the players see the boundary as a shimmering blue wall that contracts over time.
Red Zone (The Bombed Area)
This results in a more confined map, in turn increasing the chances of encounters. During the course of the match. The random regions of the map are marked in red and bombed, posing. You when you remain in that area. In both cases, Waring is issued. A few minutes before these events and giving you time to relocate to safety.
At random, a plane will fly over various parts of the playable map and drop a loot package. Containing items which are typically unobtainable during normal gameplay. These packages emit highly visible red smoke, drawing interested players near it and creating further confrontations. On average, a full round takes no more than 30 minutes.
At the completion of each round, players gain in-game currency based on their performance. The currency used to purchase crates which contain cosmetic items for character or weapon customization. A rotating “event mode” has added to the game around March 2018. These events change up the normal game rules, such as establishing larger teams or squads, or altering. The distribution of weapons and armor across the game map